|  | Techno.FM 2006 Techno.FM presents exclusive Special Guest DJ Mixes from DJs around the world! | |
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This particular set is a live recording taken from a performance at The Social Bar/Club where he spun alongside Toronto icon Sydney Blu. Instrumentals/Acapellas used: 20 Fingers - Short Dick Man (Acapella), Revolte - Fucking on Music, The Elephants - I Don't Recall (Acapella) Joshua V. Is currently in Montreal where he is working on his debut album with Robot Ears Records.
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podcast@techno.fm |
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This long awaited recording is finally complete. Transender mixes Hardstyle
and Jumpstyle to perfection and promises to get you stomping.
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For his second appearance on Techno.fm, NCV's Dave O'Brien provides a mix that explores the harder side of his sound. Features tracks by artists such as John Tejada, Adam Beyer and Alex Under.
For more Information please visit:
No Commercial Value - http://www.nocommercialvalue.com
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To comment on this podcast, please visit http://podcast.techno.fom
podcast@techno.fm |
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Dave O?Brien drops a SUB-BASS BLAST with his follow-up to ELECTRO HIPHOUSE Vol.1 featuring tracks by Spank Rock, Siriusmo, Steretyp, Solid Groove, Deadbeat, Mos Def and more?.Dave combines elements of Electro, Hiphop, House, Reggae, 2-step and Breaks in a slick smooth flowing mix?.a dance floor?s dream come true??
Catch Dave O?Brien Live
Thursday Sept.28th ? NCV vs. Akarien @ Saphir ? 10 pm
Thursday Oct.5th ? On Air w/ Dave O?Brien + Deliz @ Kafein ? 10pm
Sunday Oct.8th ? Dave O?Brien @ Billy Kun ? 10pm
Thursday Oct.12th ? On Air w/ Dave O?Brien + Deliz @ Kafein ? 10pm
Saturday Oct.14th ? Dave O?Brien + Deliz @ Blizzarts ? 10pm
Tuesday Oct. 17th ? Dave O?Brien @ Billy Kun ? 10pm
Thursday Oct 19th ? NCV + Mix Thursday present FRANKIE BONES @ Saphir ? 10pm
More info at
www.nocommercialvalue.ca and www.myspace.com/davesob
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podcast@techno.fm
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DJ Preach
Noted for an ability to balance his own deep musical training with the ephemeral needs of the dance floor, Preach excels at injecting emotion and energy into the rhythmic, sometimes formulaic genre of techno music. Although he is only twenty-four years old, the ambitious, hard-working DJ, producer and label manager has become a key player in the continuing success of techno music in clubs and gatherings the world over.
With a slew of critically acclaimed releases for respected techno imprints including INTEC, Balc Hole, Session, Primate, Zync, Symbolism, Mbelektronics, Ascend and Iturnem, Philippe Babin?s prolific production pace has allowed him to rise meteorically within the ranks of techno?s international elite. Named as ?the man to watch in 2005? by Carl Cox and recognized as Marco V?s favorite producer, Preach?s tracks are regularly charted by such dance music glitterati as Tiesto, Paul Van Dyk, Mauro Picotto, Misstress Barbara, Adam Beyer, Umek, Green Velvet & Chris Liebing, to name but a few, and his passionate DJ sets have taken dance floors by storm across North and South America, Europe and Japan.
Achieving widespread production and DJing success with relative ease, 2005 sees Preach achieving yet another milestone: the growing popularity on DJ Mag?s top100 poll in 2005 ranking him in #135 ? climbing 69 positions from 2004 ? and the establishment of his own label, Relic Recordings, as a home for his own recordings and mixes, and as an arena within which he can continue his collaborations with like-minded electronic music artists.
Preach?s most recent releases, Shizzle (produced with Marco G for Yin Yang Records) and Relic Silver?s Funk Around the World, reached #1 and #4 respectively in Mixmag?s techno chart, and his upcoming bookings include Holland?s Dance Valley and Free Your Mind Festival, Serbia?s Exit Festival 05, Spain?s Fabrik, Florida 135, Family Club, La Real, Octopus Club and Asco Festival, and his first Relic Mix Compilation World Tour (Holland, Spain, Czech Rep, Brazil & Canada) .
http://www.djpreach.com
http://www.relic-rec.com
Upcoming Tour Dates
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02 Sep 2006 Turnmills London, United Kingdom
09 Sep 2006 Q-Base Weeze, Germany
22 Sep 2006 Rex Club Paris, France
23 Sep 2006 Basstation Party Cagliari, Sardinia
30 Sep 2006 Club Poema Utrecht, The Netherlands
07 Oct 2006 La Cova Barcelona, Spain
14 Oct 2006 Solotech Festival Salamanca, Spain
20 Oct 2006 The Warehouse Calgary, Canada
21 Oct 2006 Zentra Nightclub Chicago, USA
26 Oct 2006 Dagobert Quebec, Canada
27 Oct 2006 Club Heaven Ottawa, Canada
28 Oct 2006 The Docks Toronto, Canada
03 Aug 2006 Nuth Lounge Rio de Janeiro, Brazil
04 Aug 2006 Manga Rosa Sao Paulo, Brazil
05 Aug 2006 Dunk.e Londrina, Brazil
12 Aug 2006 Elevation Open Air Party - Smederevo Fortress Smederevo, Serbia
13 Aug 2006 Water Festival Warsaw, Poland
17 Aug 2006 Double Six Club Bali, Indonesia
18 Aug 2006 Kama Sutra Bali, Indonesia
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To comment on this podcast, please visit http://podcast.techno.fom
podcast@techno.fm |
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This mix is called Mynd Fukt..and it explores the realm of techno from one side to the other. it takes a slow dark ended spacy route and finds its way into a more upbeat energetic driving sound plane. I feel that taking differnt directions and exploring different genres of techno and widen the sence of sound perception and take the listener to a place that they want to go, a place where you want to go, and a place where I will meet you in where the floor rumbles and the sky is endless....welcome to the future of techno.
http://www.avexaxiom.com
Upcoming Tour Dates
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Saturday, July 22 2006
Zentra, Chicago, IL
Saturday, August 5 2006
Constant Spring, Goshen, IN
Saturday, August 19 2006
TBA, Detroit, MI
Friday, August 25 2006
Yin-Yang American Tour, Nashville, TN
Saturday, August 26 2006
Yin-Yang American Tour, Chicago, IL
Saturday, September 16 2006
Yin-Yang American Tour, Cleveland, OH
Friday, October 6 2006
Rascals, Winona, MN
Friday, October 13 2006
TBA, Berlin
Saturday, October 14 2006
TBA, Czech Republic |
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Dia.chro.na - livepa @ Crossed, Szczecin, Poland - May 13th 2006.
This is a rough livepa render from the Dia.chro.na livepa gig @ Audio Assault
Party @ one of the coolest underground music clubs in central Europe. If you' ve
ever thought that Tresor Berlin was cool @ it's peak, you didn't see Crossed
yet. The Neuroshocked dj crew are the true protagonists of polish techno sound
and are responsible for getting Dia.chro.na to play there.
The set starts slow and atmospheric, but mostly sounds pretty mechanic and
tight. It's my fusion between dark, mechanic and monotone sound and deep
blasting electronic groove - what i call - the " dystopic beat machine" .
enjoy this livepa and check the Dia.chro.na website for more info, upcoming
livepa dates and more sets:
http://www.diachrona.net
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http://podcast.techno.fm/ |
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This show takes place March 20th, the first week of the WMC's in Miami.
My Guest Frankie Madgenta and I played a 2 set of banging house and electro.
This set is one of my favorites because of the track selection and the way
me and Frankie work together. There will be more sets us to come.
Frankie is the resident DJ for Mocha productions and he is the resident
DJ for all Mad-Luv events. More info can be found on:
http://techno.fm
http://mad-luv.com
You can also hear Frankie spin live from Living Night club on Techno.FM.
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docfunk@techno.fm
http://podcast.techno.fm/ |
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The journey begins in the futuristic sand planet of Subai. Two hot suns beat down on razor-sharp sand making it inhospitable and arduous to hang out there. Only the indigenous space-camels can traverse the hot sands. This is the gateway planet leading to the Dovis Spiral (which is the only way to reach The Union) but most expeditions do not even make it past this point! Later, there is a bit of an operation desert storm, as ruff sands are driven by some heavy winds.
Step Scarlet - these are space steps that Zark must climb. They are high and difficult to negotiate. They also sway violently in the moonlight, adding to the difficulty of the situation. Zark negotiates the steps with ease, of course, because of his training. Later there is some thunder and lightning but it's too late - the steps have already been traversed! Zark leaves the steps without any scars whatsoever.
In the treacherous caves of Devig Tuin, Zark is forced to bounce from one "tuin" (a sort of space-geyser found in caves) to the next. There are also treacherous space-bats ("devigs") that must be shot with the ray gun - or suffer their bitey wrath! It's fun. A bit dangerous but mostly fun, as the song suggests.
The city of Delig Too And is the last stop before the wormhole known as the Dovis Spiral. It's a throbbing metropolis, vibrant and earthy, but also creepy - kind of like a Zombie city, except they aren't trying to bite you and make you one of them, they're just violent dicks. The descent into the city (via space ship, not pictured) is itself quite rough and scary. There's a part where he feels safe for a bit in the middle there, but it's still a bit of a rough time in old Delig Too And. Re-fuel and get the fuck outta there!
Here's where the journey really begins. Everything up till now has been a peice of cake. The Dovis Spiral is this thing...it's like a wormhole basically. But there are red arrows pointing all around it...The idea is to catch one of these arrows - like catching a wave - and ride the fucker all the way through. What is on the other side? Nobody knows, where Zark Behida is from. It's all mere conjecture. It's part of the quest, to find out. It starts off smooth and regular, then we confront the spiral and it's sort of like "should we go in? should we do it?!?!" Yeah you gotta do it! You gotta save the princess or something! (what is this whole thing about anyway?)
Weri Ferrah describes the state of emerging from the Dovis Spiral - it's the last bit of roughness of the spiral itself (hence the sonic similarity) and then emerging into this completely different realm. There are creatures there that have never been seen by the likes of one Zark B, for instance. Yet it is strangely serene. Serene and almost a bit jazzy. There is definitely a feeling of anticipation for "what else is out here in this crazy new place?".
Once we get into the main cosmic thoroughfare, on this "other side", we start to see other space vessels. Other ships in the ether, with people going on about their space-business. Yet, since Zark has just come through the Dovis Spiral, there is a certain stigma attached - there are still little dying red arrows surrounding his vessel, and everybody in the other ships know that he is new in town. They stay away from him. It's a bit parallel-universe - like walking into a club in a different city that is strikingly similar to one you frequent back home. There are bizzarro versions of everyone yet you know nobody. The overall impression is "creepy" - albeit with full knowlegde that there is a groovin' good time to be had.
"The Eebnia..." (said in A&E Biography-type narrator voice) "...are benign creatures that dwell in these far off regions...". They stick together, and they don't cause much trouble. They are strangely beautiful. They resemble a manta-ray, or some similar type of earthiling undersea life (N.B. Zark Behida is not from Earth...). They are dextrous and perform what amount to aerial maneuvers around Zark's craft. Never once is there any contact. It's like swimming with dolphins. So far so good.....
Not so Theeb Neb. He (the females have different markings) is a space-dragon of sorts, who tries to act all tough if somebody shows up in his territory. His distinctive markings reflect the bassline of the track. Basically he tries to put up a bit of a front and prevent Zark from proceeding, But Zark collaborates with him and improves the bassline, resulting in good times for all. There is even some dancing. Zark is surprised by the overall lack of violence so far....
The Unia. So close yet so far. This chill moment makes Zark B think it might almost be the final destination, until these videogame-esque bars of colour give way to a fierce bit of 15/4 techy business. Zark is forced to take evasive action and dodge these suddenly-hostile bars of blueish light! Luckily it doesn't last long, proving that The Unia's bark is worse than The Unia's bite (as the old saying goes). Zark brushes up against one of the corrosive colour bars though, and suffers minor damage. This mysterious voyage was never gonna be a walk in the park though, Zark remarks quietly to himself.
Napatheeb is the Imperial name of the abandonned lair of the guy that ZB is on his way to see (possibly). The abandonned lair, that is - nobody is present. We can surmise that The Unia were once the personal guardian of this person, whomever he fucking is. Napatheeb is plush though. Plush and lush. There are many layers of fine fabric, a bit of space dust and wear and tear, yes, but all in all this place is opulent. Once here presided someone of importance, it occurs to ZB. But now, deserted and devoid of significance. This track was written in Florida and I think that pretty much sums it up. This is time for recuperation and a bit of rest, despite the oppressive vacuousness of the surroundings. Zark is left with the unforgettable and gorgeous chiming choir of Arturia Minimoog softsynths as he leaves.
The calm is shattered by the apparition of a menacing and vaguely-Native-American-Art-looking thing. A sort of "eye". A sizzling eye! What could be more terrifying? 9.4 space-kilometers in front of the ship looms this downright scary-looking eye thing. Well, get right in there and blast the fucker with your phasers on full! It's about time there was some fighting in this story. Some of Syzzeye's brutal tentacles wrap around the vessel in an attempt to draw it in to the hostile molten core, but Zark Keeps on blasting away. Luckily he invested in the turbo phaser controller before he left, so he can just hold down the "A" button, and the thing will keep firing. Eventually, Syzzeye freaks out a bit, has a bit of a last hurrah which is all show, and then SPLITS APART IN THE MIDDLE OF THE EYE, giving way to....
...the freaking-out, yet totally harmless, second incarnation of the aforementioned eye. Even though the thing freaks out and goes all crazy like a bug that you have swatted but only partially killed, what it gives rise to is atmospheric and beautiful to behold. LTJ Bukem wishes he could have been this atmospheric! The slain Syzzeye provides some visually pleasing space-pyrotechnics, then it's time to move on. We are only just past the half-way point of this album and there is still much to do.
A series of space discs comes into view. It's time to get into the groove and roll with it. However, to negotiate these discs, Zark must get out of his space craft. The rest of the terrain he will encounter is too sensitive to negotiate with a space ship. Around here there are winged space camels though - distant space-relatives of the camels from back on Subai. The whole scene starts off reminiscent of Subai (ahh, simpler times....) but things get roaring pretty quick. It's a madcap romp from one disk to another. There are seven disks in total of course, each more rough and rollin' than the last! Will he make it! Will he fuck.
No sooner is Zark past these seemingly serene space disks than does he encounter the hardest-core obstacle yet. A giant manacing electricity thing. It looks similar to smaller-scale electricity things found in earthling physics labs, but this one - N-Nymn, has a mind of it's own and seriously wants to fuck Zark's shit up big time! It has seven jagged peaks and valleys, again representing the acidic bassline in the tune. Honestly, this part reminds Zark of a surreal yet absolutely terrifying reccuring childhood dream. Not a nightmare mind you - there was no overt threat. Just these big waves of electricity coming slowly towards you. Their slowness makes them way scarier. The key here is not to try to get past them, just wait it out, sit there and observe it, try to gain some understanding as to what the fuck exactly it all means. Hum some jazz chords to make the experience a bit more pleasant. It gets a bit more tolerable towards the end. Eventually it's over and nothing has even happened. Lesson - chill the fuck out some times and let things pass of their own accord.
A Giant Space Wizard. He throws out this sort of five-teired force field - that is his main attack move. The five different tiers of the force field are represented by a five note chord, with staggered start times. Do you understand? These drawings are visual representation of the music have you not figured that out yet? Five deadly "simulatedmellotron" notes come hurdling towards Zark Behida (floating there in his space suit - not pictured) at the speed of sound! (speed of sound at sea level = 340.29 m / s). I know what you're thinking, there is no sound in space. Well haven't you ever heard of poetic liscence? So this soundboy's soundwave forcefield attacks happen about three times over the course of the encounter, but ZB dodges 'em deftly. Veska has a secret weak spot (can you see it?) and Zark fires exaclty one well aimed phaser blast at the cocksucker and takes him out! That's the end of that!
Space Surfin' USA! Not long after the bloody encounter with Veska the space wizard, ZB finds himself on a watery planet, where the only option is to surf. And surf the shit out of it, he does! There are these wierd, steppy waves which must be negotiated with grace. Check him out, negotiating those steppy waves! There is a freaky, perma-eclipse sort of sun, too. This song is in 5/4 and has a bassline that goes against the grain by being in 7. At the end of the wild surfing ride, he lands on an alien beach and has a moment of tranquility, accompanied by some nice modulating chords. I wish I had had such a surfing adventure in hawaii, but all i got was a chaffed chest and a couple litres of swallowed salty ocean water. Surfing is difficult.
Zark walks for a while on the land of this watery planet and eventually realizes that he feels like shit. He doffs the old space helmet and realizes (with the use of his trusty space mirror - not shown) that he has some kind of space fever. This illness is common, and known as Vever Foss. He has some measles-esque red splotches! Eek! Zark is vain, and hates the fact that he has these splotches. Take pride in your appearance, is how Mrs. behida raised a young Zark B. What is an intergalactic pretty boy to do? Well, we all get to a point some time in life where we must cast off the shackles of mom-taught principles, in favour of new, self-taught ones. And this is just what ZB does at this point. He says fuck it to the space measles. Who cares if he has red spots? There are people with way worse shit out there. Like space AIDS people, space-colon cancer dudes, languishing in space-hospital beds, the poor pricks. Chin up. Zark then notices a structure of some sort - a temple of sorts. Let's forget about this superficial bullshit and go see what lies within....
What lies within. It's not so much a temple, but yet, a sort of massive open-air courtyard with more water. Water which must be traversed. To get to the other side - towards this irresistible yet utterly unknowable goal. By this point the twin moons are out and it is quite a serene scene to behold. A serene scene of bass-heavy choppage (the sea within this structure is indeed choppy). This one is for the drumfunk nerds. Pellerachi, is the name of this whale-like creature on this futuristic-yet-primitive watery planet. Low and dubby, rising every 15 quarternotes for some precious gulps of space-air. All this while the drums chatter and cascade above the surface in beautiful stereo syncopation. Zark suddenly realizes that Pellerachi is not at all his enemy and is in fact quite benign. Grab on to that massive dorsal fin and hold on for dear life, turns out to be the most efficient way of getting to the other side of this undescribably vast body of water - all of which is confined within the perimiter of this skeletal "temple". However, towards the end of the water crossing, the waves die down, and Pellerachi stops altogether. Zark is mortified to realize that he cannot let go of the creature. There is some kind of mental energy at play here, bonding Zark to the massive space-whale. Zark is forced to sit there and just chill - he has no other choice. A moment of reflection comes over our space-weary hero. "Only by understanding the enemy, can we possibly resolve whatever conflict there may be. In this case the dualistic "other" is not even an enemy, but a benign creature who is helping me." It then dawns on Zark Behida that Pellerachi has helped him not only to cross this vast expanse of water, but to understand a fundamental in dealing with an organism that is not you. Granting that you hold on to the "you and not-you" notion. Pellerachi realizes, in his primitive whale-brain, that his work is done and releases Zark from his mental-energy-powered clutches. As he walks away, shaking off the space water, does Zark see that whale eye wink at him knowingly?
Mind utterly blown, Zark emerges from the interior "lake", but is still within the perimieter of this so-called Temple. "What a rich and crazy universe we live in", is his primary thought. Regardless of this revelation, Zark realizes that he still has the aforementioned space fever (aka Vever Foss) - he touches his fine face and can indeed feel the splotches, still present. He is also dazed by what his brain has just processed. It is a heavy moment, and some serious contemplation ensues. Somehow, in his state of semi-conciousness, he envisions some sort of mental "health bar" or "solid antidote bar", which could possibly cure his space-illenss. It's tough to describe because Zark is in a fugue or "dream" state at this point. Beautiful chords are heard. In what can only be described as a euphoric dream, Zark envisions and fairly "feels" this "healing bar" enter an unknown-until-this-moment "slot" all up in his head-piece. The thing just slides right in, and in a few space-seconds, clears up the whole Vever Foss problem. It's purely mental. Minds are blown ever further. This has turned out to be a voyage not of conflict and violence, but enlightenment and self-learning. To travel far into the outer reaches of the known cosmos only to learn profound things about The Self - The Self being the absolute antithesis of the vast outer reaches of the cosmos. The Self is as close to home as you can get, but sometimes it takes being half a universe away to get in touch with it (The Self). Zark fucking fully feels the heavyness of the moment. He straightens his tie, composes his-self, and proceedes into the final stage of all of this...............................................
This end of the journey, in which nothing really physically happens, but things are realized. It's humbling, at best, right?. The Union is the core of everything - do you understand this? The Union...it's.......it's undescribable in it's beauty. No words can really do it justice. THE UNION is this state of ultimate knowingingness.........it's such an ultimitely beautiful yet impossible to behold, thing!!!! No human entity can even judge this whole thing; it's too unknowable. Zark is just floating in space at this point, his mind fundamentally altered. He has completed his journey. There is no climax to this story. A search party has found him floating in space and is on the way to take him home, but it will not be at all the same for Zark Behida when he gets there.
Triumph. |
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The "Lost The Plot" DJ set that I recorded was a way for me to break out of the monotony of always hearing my own tunes over and over and over again from my live pa's. It's been a while since I've done a DJ set, so I thought why not. I grabbed a bunch of records and just winged it. The mixing came out a lot tighter than I expected for not touching turntables for over a year. The track selection came out to what I feel is a good mix for a morning work out or a drive in the car (okay a fast drive). It has it's highs and lows, but isn't over the top peak party time head bangers from start to end. Too many people do that, and it can get dull quick after 20 minutes. hope you like the mix.
Patrick DSP\s upcoming dates:
03/31/2006 - Enns, Austria - Base Club - Jury member @ DJ contest
04/01/2006 - Linz, Austria - Salzamt - Viva La Musica
04/07/2006 - Oostende, Belgium - Hanger 01 - Pollution
04/12/2006 - Berlin, Germany
04/15/2006 - Salzburg, Austria - Cave Club
04/22/2006 - Frankfurt, Germany - U60311 - (TBC)
04/29/2006 - Dublin, Ireland - (TBC)
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Patrick.DSP
http://www.patrickdsp.com
To comment on this podcast, please visit http://podcast.techno.fm |
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La sélection de pièces que vous entendrez fut inspiré de cette série de
parutions que j'ai fait en 2005. De Thinner, ce netlabel qui m'a donné
un fier coup de pouce, à Contexterrior et Telegraph, je passe d'une
ambience à une autre. Le tout a été mixé en session live avec des edits
sur-le-fly, question de bien saisir le moment présent.
Pheek's upcoming dates:
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April 7th, 2006: New York, NY
April 8th, 2006: New York, NY
April 14th, 2006: Portland, OR
April 15th, 2006: St-Louis, MI
For Pheek releases and more booking information, please visit
http://pheek.com
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podcast@techno.fm |
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Somewhere between ridiculous and terrifying, an aesthetic is forged. Dac Chartrand is the dubiously monikered Basement Wigger, reviving so-called ?intelligent? drum and bass with a bizarre mixture of arcane video game soundbites and pinko apathy. Operating TROTCH.COM like some sort of digital age hippie commune hell-bent on failure, BW drops his sonic assault on Techno.FM with his "Sounds Like September" mix.
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Visit TROTCH.COM and PayPal for some E-Bass!
Podcast Techno.FM Mix by
Basement Wigger
http://www.trotch.com/
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Techno.FM?s own Doc Funk presents Electro Funk. It?s a mixture of hard electro and funky house. The set has a huge amount of energy to it and guaranteed to keep you dancing.
Most of the tracks are new releases, but track #8 is unreleased and produced by Doc Funk himself. More to come soon.
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Please visit http://podcast.techno.fm to comment on this podcast!
podcast@techno.fm |
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